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Algorithms and Networking for Computer Games
阅读量:4231 次
发布时间:2019-05-26

本文共 1117 字,大约阅读时间需要 3 分钟。

版权声明:原创作品,允许转载,转载时请务必以超链接形式标明文章原始出版、作者信息和本声明。否则将追究法律责任。 - topmvp

Algorithms and Networking for Computer Games provides a comprehensive resource that offers deeper algorithmic insight into game programming and explains game-specific network considerations. Read on for

*Algorithmic solutions in pseudo code format, which not only emphasizes the idea behind the solution, but also can easily be written into the programming language of your choice.
*A section on the Synthetic player, covering decision-making, influence maps, finite-state machines, flocking, fuzzy sets and probabilistic reasoning.
*In-depth treatment of network communication including dead reckoning, local perception filters and cheating prevention.
*51 ready-to-use algorithms and 178 illustrative exercises.

Algorithms and Networking for Computer Games is a must-read text for advanced undergraduate and graduate students on computer game-related courses, postgraduate researchers in game-related topics, and game developers interested in new approaches and the theoretical background to games.

http://rapidshare.com/files/51343392/0470018127.zip
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